![]() Using a static foreground waterfall as reference in this scene, I found that Sonic is going a whopping 37.28 m/s, at 821.74 RPM. In Hydrocity Act 2, there is a slide that rockets Sonic across the water so fast the camera struggles to keep up. Super Drop/spin dash takes 0.267 seconds, 19.14 m/s, 423 RPM, andĪ super sonic, fully charged spin dash clocks in at 02 seconds, so 25.5 m/s and 564 RPM.īut this is NOT the fastest Sonic goes in Sonic mania. We get the following results:įirst off, drop dash and spin dash are the exact same, so we will cover both of those at the same time.ĭrop/spin dash takes 0.367 seconds, to reach the pole, travels at 113.92 m/sec, and is therefore clocking in at 306 RPM.Ī fully charged spin takes 0.23 seconds, so 21.88 m/s and 483 RPM. In Studiopolis act 1, I used my Youtube channel's recording software to do frame-by-frame analysis on how long it took for Sonic to get from the starting point to the first lamppost(a distance of 510.47cm, or 1.88 full revolutions of the spin dash) under 6 different conditions: A spin dash with one button press, A fully charged spin dash, and a drop dash, both as normal Sonic and as Super Sonic. ![]() Now that we know exactly how big the world is, we can figure out Sonic's Spin speed. This means that Sonic's spin dash is a circle with height 86.69cm and a circumference of 272.2cm. Performing pixel measurements on his sprite in mania shows us that each pixel is 2.89cm 2. As we know from the Game Theory Video on how fast Sonic is, Sonic is 43.2 inches, or 109.72 cm. To understand the mechanics of the spin/drop dash attack, we need to first understand exactly how fast Sonic is moving in Sonic Mania. For those of you who don't want to read, Yes, Yes it is.īut that alone does not a theory make.
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